COURSE DESCRIPTION: Introduces object-oriented game design and development. Provides overview of the electronic game design and development process and underlines the historical contest, content creation strategies, game careers, and future trends in the industry. Utilizes a game language environment to introduce game design, object-oriented paradigms, software design, software development and product testing. Teaches skills of writing a game design document and creating a game with several levels and objects. Integrate 2D animations, 3D models, sound effects, and background music as well as graphic backgrounds.
|SPRING 2019: COURSE DETAILS|
|CLASS # 36940||SECTION: D7A||SESSION: 15W|
|INSTRUCTOR: Jason Smith||CREDITS: 3|
|COURSE PREFIX: ITP||CATALOG NUMBER: 160|
|LOCATION: Distance Learning||DAYS: Online||ROOM NUMBER:|
CLASS TIMES: –
OTHER INFO: Books for Online Classes are available for purchase in both the Glenns and Warsaw Campus Bookstores.
For more information, please contact the Bookstore on either campus.
This course description page is updated daily for your convenience. Please login to myRCC to view real-time course listings and to register.